It’s time to carry krisp graphics to stay determine drawings.
Creative studio SoKrispyMedia, began by content material creators Sam Wickert and Eric Leigh, develops brief movies blended with high-quality visible results. Since publishing certainly one of their early works eight years in the past on YouTube, Chalk Warfare 1, the staff has recurrently put out brief movies that showcase participating visible results and graphics — together with Stick Figure Battle, which has almost 25 million views.
Now, the Stick Figure saga continues with SoKrispyMedia’s newest, Stick Figure War, which depends on real-time rendering for photorealistic outcomes, in addition to improved artistic workflows.
With real-time rendering, SoKrispyMedia labored extra effectively as they may see the ultimate outcomes shortly, and have extra time for iterations so they may make sure the visuals appeared precisely how they wished — from stick figures piloting paper airplanes to robots preventing skeletons in textbooks.
The staff enhanced their digital manufacturing course of through the use of Unreal Engine and a Dell Precision 7750 cell workstation that includes an NVIDIA Quadro RTX 5000 GPU. Adding to this combine high-quality cameras and DaVinci Resolve software program from Blackmagic Design, SoKrispyMedia produced a brief movie with increased high quality than they ever thought attainable.
Real-Time Rendering Sticks Out in Visual Effects
Integrating real-time rendering into their pipelines has allowed SoKrispyMedia to work quicker and iterate extra shortly. They now not want to attend a whole lot of hours for renders to preview — every part may be produced in actual time.
“Looking back at our older videos and the technology we used, it feels like we were writing in pencil, and as the technology evolves, we’re adding more and more colors to our palette,” stated Micah Malinics, producer at SoKrispyMedia.
For Stick Figure War, numerous the weather within the video have been drawn by hand, and then scanned and transformed into 2D or 3D graphics in Unreal Engine. The creators additionally developed a stylized filter that allowed them to make sure components appear to be cross-hatched drawings.
SoKrispyMedia used Unreal Engine to do real-time rendering for nearly all the movie, which enabled them to discover extra artistic concepts and let their imaginations run wild with out worrying about elevated render occasions.
Pushing Creativity Behind the Scenes
While NVIDIA RTX and Unreal Engine have broadened the attain of real-time rendering, Blackmagic Design has made high-quality cameras extra accessible so content material creators can produce cinematic-quality work at a fraction of the fee.
For Stick Figure War, SoKrispyMedia used Blackmagic URSA Mini G2 for manufacturing, Pocket Cinema Camera for pick-up pictures and Micro Studio Camera 4K for over-the-head VFX pictures. With the cameras, the staff might shoot movies at 4K decision and crop footage with out dropping any decision in post-production.
Editing workflows have been accelerated as Blackmagic’s DaVinci Resolve utilized NVIDIA GPUs to dramatically pace up playback and efficiency.
“Five to 10 years ago, making this video would’ve been astronomically difficult. Now we’re able to simply plug the Blackmagic camera directly into Unreal and see final results in front of our eyes,” stated Sam Wickert, co-founder of SoKrispyMedia. “Using the Resolve Live feature for interactive and collaborative color grading and editing is just so fast, easy and efficient. We’re able to bring so much more to life on screen than we ever thought possible.”
The SoKrispyMedia staff was supplied with a Dell Precision 7750 cell workstation with an RTX 5000 GPU inside, permitting the content material creators to work on the go and preview real-time renderings on set. And the Dell workstation’s show supplied superior shade accuracy, from working in DaVinci Resolve to rendering previews and ultimate photographs.
Learn extra in regards to the making of SoKrispyMedia’s newest video, Stick Figure War.